
Roguelike Radio Episode 62: How to Make a Good 7DRL part 1
13 snips
Feb 23, 2013 Guests include Darren Grey, Tom Ford, Numeron, Eben Howard, Ido Yehieli, and Jeff Lait. They discuss creating a good 7DRL, defining and ranking roguelikes, the supportive game developer community, text in games and permadeath, death in video games, game experience and advice, using SquidLib for unique games, designing roguelikes, and the challenges of developing on mobile.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10
Introduction
00:00 • 2min
Creating and Evaluating a Seven Day Roguelike
01:35 • 11min
Defining and Ranking Roguelikes
12:07 • 16min
The Supportive Nature of the Game Developer Community
28:03 • 11min
Text in Games and the Concept of Permadeath
38:43 • 5min
Exploring the Concept of Death in Video Games
44:07 • 4min
Discussion on Game Experience and Advice for First-Time Armor Seven Day R.L.A. Developers
48:07 • 2min
Using SquidLib and Rehashing Tutorials for Creating Unique Games
49:42 • 2min
Designing Roguelike Games: Focus vs. Scope
51:16 • 7min
Challenges of Developing a Traditional Roguelike Game on a Mobile Phone
57:59 • 6min
