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Tom Ford

Developer and speaker with experience in mobile roguelike design and the Android ecosystem; gave a talk at IRDC about the Android roguelike landscape and has released mobile roguelike-like games.

Top 3 podcasts with Tom Ford

Ranked by the Snipd community
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20 snips
Jun 17, 2013 • 0sec

Episode 72: IRDC 2013

Tom Ford, a developer known for his work in procedural puzzles, shares insights on generating solvable locked-door quests. Johanna Ploog, a game designer, discusses her experimental project 'Murder All' and the pitfalls of procedural mystery generation. Patric Mueller contributes to the conversation on defining roguelike genres and crowdfunding's impacts on indie games. Together, they delve into emergent gameplay, the balance of winnability in roguelikes, and the ongoing innovation within the community.
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13 snips
Feb 23, 2013 • 0sec

Episode 62: How to Make a Good 7DRL part 1

Guests include Darren Grey, Tom Ford, Numeron, Eben Howard, Ido Yehieli, and Jeff Lait. They discuss creating a good 7DRL, defining and ranking roguelikes, the supportive game developer community, text in games and permadeath, death in video games, game experience and advice, using SquidLib for unique games, designing roguelikes, and the challenges of developing on mobile.
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4 snips
Feb 26, 2013 • 0sec

Episode 63: How to Make a Good 7DRL part 2

Guests on this episode include Darren Grey, Tom Ford, Numeron, Eben Howard, and Jeff Lait. They discuss topics such as implementing SmartCubold and balancing AI difficulty, differentiating creature behaviors in roguelike games, designing single hit point roguelike games, the importance of aesthetics in video games, creating urgency in a zombie apocalypse, challenges with drawing to the screen and framework preferences, and discussions on the roguelike game development community and procedural content.

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