
Roguelike Radio Episode 63: How to Make a Good 7DRL part 2
4 snips
Feb 26, 2013 Guests on this episode include Darren Grey, Tom Ford, Numeron, Eben Howard, and Jeff Lait. They discuss topics such as implementing SmartCubold and balancing AI difficulty, differentiating creature behaviors in roguelike games, designing single hit point roguelike games, the importance of aesthetics in video games, creating urgency in a zombie apocalypse, challenges with drawing to the screen and framework preferences, and discussions on the roguelike game development community and procedural content.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Introduction
00:00 • 3min
Implementing SmartCubold and Balancing AI Difficulty
02:57 • 2min
Differentiating Creature Behaviors in Roguelike Games
05:05 • 2min
Designing Single Hit Point Roguelike Games
07:34 • 17min
The Importance of Aesthetics in Video Games
24:38 • 21min
Creating Urgency in a Zombie Apocalypse
45:33 • 6min
Challenges with Drawing to the Screen and Framework Preferences
51:52 • 3min
Discussions on Roguelike Game Development Community and Procedural Content
55:03 • 3min
