
Darren Grey
Co-host of Roguelike Radio. Interested in procedural content generation, game design, and elements that surprise players during gameplay.
Top 5 podcasts with Darren Grey
Ranked by the Snipd community

4 snips
Mar 8, 2012 • 0sec
Episode 26: How to Make a 7DRL
Darren Grey, Ido Yehieli, Jeff Lait, corremn, and Joe Bradshaw talk about creating a roguelike game in a week, defining success in the 7DRL challenge, the evolution of roguelike games, using LibTCOD for game development and the debate on color palettes, exploring aesthetics and game making programs, using T-Engine for game creation, focusing on game development without distractions, choosing one gimmick for a game, the importance of transparency in game design, providing instructions and bug fix releases, and making a successful game through uniqueness and planning.

Jul 17, 2012 • 0sec
Episode 41: Score Systems
In this podcast, Darren Grey, Keith Burgun, and John Harris discuss score systems in Roguelikes. They explore issues with global leaderboards, scoring exploits in NetHack, adaptations from other games, scoring systems in video games, scoring in Crawl, and the concept of scoring systems in games.

Nov 27, 2012 • 0sec
Episode 54: Game Jams
Guests Darren Grey, Ido Yehieli, Michael Brough, Sos Sosowski, and Zapa discuss the thrill and challenges of participating in game jams. They share their experiences, talk about popular game jams like the Seven Day Roguelike Challenge and Ludum Dare, and explore the benefits of participating in game jams including creativity, learning, and community.

Feb 26, 2013 • 0sec
Episode 63: How to Make a Good 7DRL part 2
Guests on this episode include Darren Grey, Tom Ford, Numeron, Eben Howard, and Jeff Lait. They discuss topics such as implementing SmartCubold and balancing AI difficulty, differentiating creature behaviors in roguelike games, designing single hit point roguelike games, the importance of aesthetics in video games, creating urgency in a zombie apocalypse, challenges with drawing to the screen and framework preferences, and discussions on the roguelike game development community and procedural content.

Feb 23, 2013 • 0sec
Episode 62: How to Make a Good 7DRL part 1
Guests include Darren Grey, Tom Ford, Numeron, Eben Howard, Ido Yehieli, and Jeff Lait. They discuss creating a good 7DRL, defining and ranking roguelikes, the supportive game developer community, text in games and permadeath, death in video games, game experience and advice, using SquidLib for unique games, designing roguelikes, and the challenges of developing on mobile.