Roguelike Radio

Episode 53: Game Design in Academia

6 snips
Nov 22, 2012
Listen as Darren Grey, Tom Betts, Michael Cook, Ian Horswill, Leif Foged, and Andrew Doull discuss the intersection of game design and academia. They explore automated game design, constraint technology, crossover between game design and other fields, designing games with a multi modular AI program, exploring 3D roguelike game development in Unity, procedural content generation in a dungeon crawler game, presenting academic concepts to a general audience, moving beyond copying existing games, open access to academic research in game design, challenges and solutions in collaboration between academic and indie game development communities, challenges of procedural content in game design, and an open source bibliography database and academic events.
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ANECDOTE

Artist-Turned-Programmer Background

  • Tom Betts described coming from an arts college and being a self-taught programmer who taught game design for seven years.
  • He framed his PhD as art-focused research on the sublime in games with a mathematical edge.
INSIGHT

Automating Game Design With Modules

  • Michael Cook is building Angelina to automate game design with modular components that collaborate.
  • The project aims to invent mechanics and concepts with minimal human involvement.
ANECDOTE

From Robotics To Narrative And PCG

  • Ian Horswill explained his shift from robotics research into virtual characters and narrative in interactive entertainment.
  • Leaf Foged described being a Northwestern computer science undergrad focused on personal and adaptable games.
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