
Episode 53: Game Design in Academia
Roguelike Radio
00:00
Exploring Procedural Content Generation and Adaptive Experience in a Dungeon Crawler Game
The hosts discuss their motivation for delving into procedural content generation and creating an adaptive experience in a dungeon crawler game. They touch upon their tech demo 'trial by spire', as well as their research interests in interactive characters and narrative. Time constraints and the development of 'happy fun blob' game are also mentioned briefly.
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Transcript


