

Roguelike Radio
Andrew Doull, Darren Grey, Ido Yehieli etc.
Welcome to Roguelike Radio, a podcast about roguelikes.
Episodes
Mentioned books

Dec 28, 2025 • 0sec
Roguelike Radio episode 169: Innovation
Darren Grey and Mark Johnson discuss design of innovative mechanics in roguelikes.
Read more »

7 snips
Dec 5, 2025 • 0sec
Roguelike Radio episode 168: Jank
Dive into the charm of jank in gaming! Discover how it sits between bugs and delightful surprises, particularly in indie titles. The discussion touches on how procedural generation fuels unpredictability. Hear about Dwarf Fortress's chaotic interactions and roguelikes leveraging jank for emergent narratives. The panel examines how players adapt to bewildering UI and system quirks, transforming confusion into memorable moments. Finally, they reflect on jank's artistic role and the balance between design intentions and spontaneous chaos.

Aug 22, 2025 • 0sec
Roguelike Radio ep 167: Designing for Mastery, with Josh Ge
In this engaging discussion, Josh Ge, known as Kyzrati, reflects on a decade of developing Cogmind. He shares insights into mastering game design amidst intense industry competition. The conversation dives into the evolution of roguelike gaming, balancing complexity for both veterans and newcomers. Josh analyzes player engagement trends and the significance of mastery through innovative mechanics. He also discusses design challenges and community dynamics, emphasizing how player feedback shapes the gaming experience.

Jul 26, 2025 • 0sec
Roguelike Radio ep 166: Jupiter Hell Classic, with Kornel Kisielewicz
Darren interviews Kornel Kisielewicz about his upcoming game Jupiter Hell Classic.
Read more »

Jun 11, 2025 • 0sec
Episode 165: Tabletop RPGs
Sam Dunnewold, a tabletop game designer and podcaster, and Marc Majcher, an independent game designer with decades of experience, dive into the evolution of tabletop RPGs. They discuss the shift from long campaigns to short indie one-shots and the role of actual play podcasts in preserving game mechanics. The conversation highlights the importance of communication and safety at the table, contrasts procedural generation with authored narratives, and offers practical advice for aspiring RPG designers. It's a lively exploration of creativity in the indie RPG landscape!

Apr 16, 2025 • 0sec
Episode 164: Roguelikes for classic home computers
Ricki Sickenger, a talented developer at Badgerpunch Games, dives into the vibrant world of retro game development for the Commodore 64 and Amiga. He shares his journey back into the game scene and discusses the intricacies of designing roguelikes within tight constraints. From developing a 4K roguelike to expanding it into Rogue 64, he explores procedural generation techniques, the impact of the demo scene, and the challenges of creating physical cartridges. Ricki also hints at future projects and plans, blending nostalgia with modern gaming.

13 snips
Mar 26, 2025 • 0sec
Episode 163: Interview with Tanya X Short
Tanya X Short, co-founder and head of Kitfox Games, shares her journey from studying English to game design. She discusses Kitfox's evolution from indie devs to publishing megasims and sheds light on their role with Dwarf Fortress. Tanya analyzes the balance between procedural content and production values, emphasizing stylized art that sparks imagination. She also reflects on the integration of AI tools in game development and the importance of preserving a designer's voice while fostering player interaction. Plus, a sneak peek into Kitfox's upcoming projects!

Feb 25, 2025 • 0sec
Episode 162: Balatro
Mark Johnson, a developer and researcher in roguelike design, joins to discuss the poker-themed game Balatro. The conversation dives into whether Balatro qualifies as a roguelike, its unique deck mechanics, and the tactical depth revealed at higher difficulties. They critique the reliance on single-hand types and the limited mid-game shifts but praise the game's addictive design and charming presentation. Mark also highlights potential mastery and community engagement while celebrating the solo developer's impressive creation.

Feb 17, 2025 • 0sec
Episode 161: Caves of Qud 1.0
Andrew Doull and Rob Parker interview Jason Grinblat and Brian Bucklew, creators of Caves of Qud, about the milestone 1.0 release of their game.
Read more »

8 snips
Feb 4, 2025 • 0sec
Episode 160: Science Fiction
Explore the fascinating intersection of science fiction and roguelikes. Hear insights on defining sci-fi in games and the diversity of sci-fi roguelikes compared to fantasy. The hosts debate hard vs soft sci-fi and the implications of science-driven design. Discover how systems and procedural generation mimic scientific exploration. They tackle ethical dilemmas in gameplay, the importance of UI in explaining complex mechanics, and the challenges of designing realistic space environments. Plus, get inspired by potential sci-fi adaptations for the genre!


