Roguelike Radio

Episode 162: Balatro

Feb 25, 2025
Mark Johnson, a developer and researcher in roguelike design, joins to discuss the poker-themed game Balatro. The conversation dives into whether Balatro qualifies as a roguelike, its unique deck mechanics, and the tactical depth revealed at higher difficulties. They critique the reliance on single-hand types and the limited mid-game shifts but praise the game's addictive design and charming presentation. Mark also highlights potential mastery and community engagement while celebrating the solo developer's impressive creation.
Ask episode
AI Snips
Chapters
Transcript
Episode notes
INSIGHT

Rare Tools For Remixing Runs

  • Spectral cards and rarer jokers are designed to enable mid/late-game shifts by offering high-risk, high-reward transformations.
  • However, these modifiers are infrequent, so they only occasionally disrupt early lock-in strategies.
ANECDOTE

Deleted For Being Too Addictive

  • Darren deleted the game from his phone because it triggered compulsive 'one more run' behaviour during childcare downtime.
  • He found its near-miss rewards and pack openings engaged addiction pathways despite no microtransactions.
INSIGHT

Skinner Box Design Elements

  • Balatro uses many 'Skinner box' elements: random shop packs, near-miss moments, and visible number growth to encourage repeat play.
  • Its visual juiciness and speed amplify that reward loop even without monetisation.
Get the Snipd Podcast app to discover more snips from this episode
Get the app