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Mark Johnson

Developer and researcher involved in roguelike development and game design; joined the episode as a guest to discuss Balatro and related design topics.

Top 5 podcasts with Mark Johnson

Ranked by the Snipd community
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13 snips
Oct 27, 2014 • 0sec

Episode 94: ProcJam

Join Michael Cook, the mastermind behind ProcJam, Tanya Short from Kitfox Games, Mark Johnson of Ultima Ratio Regum, and Gillian Smith, a PCG researcher at Northeastern University, as they dive into the vibrant world of procedural generation. Discover how procedural systems can create meaning in games and enhance player agency. Hear about the challenges of scale in game worlds, the balance between randomness and design, and the exciting potential of PCG tools for both developers and educators. A must-listen for anyone curious about game creation!
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11 snips
Jan 29, 2015 • 0sec

Episode 96: Ultima Ratio Regum

Mark Johnson, an independent game developer and researcher, dives into the ambitious world of Ultima Ratio Regum, set in a Scientific Revolution-era landscape. He shares insights on procedural generation that shapes rich civilizations and religions, making gameplay immersive. Mark discusses balancing text and visuals to enhance storytelling while managing player information overload. He also reflects on his transition from academia to game studies, revealing the intricate design philosophy behind combat and exploration mechanics that emphasize player choice and discovery.
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7 snips
Oct 12, 2013 • 0sec

Episode 81: Puzzles

Aaron Steed, an indie developer known for his rogue-like puzzle games, and Mark Johnson, creator of Ultimate Ratio Regum, delve into the intricate world of puzzle design. They discuss the balance between clarity and surprise in puzzle creation, exploring the depth of procedural mechanics in games. Aaron shares insights on blending randomness in puzzles for replayability, while Mark outlines innovative approaches to systemic puzzle design. Together, they examine the challenges of ensuring puzzle solvability and keeping them engaging, highlighting the importance of integrating puzzles into the gameplay.
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6 snips
Jun 18, 2017 • 0sec

Episode 137: Book on Procedural Generation in Game Design

Tarn Adams, co-creator of Dwarf Fortress, Tanya X Short, co-founder of Kitfox Games, and Mark Johnson, a games academic and developer, dive into their new book on procedural generation in game design. They discuss the origins of the book, the careful selection of contributors, and the balance between academic and practical insights. Topics include the use of AI in games, unique chapters like ethical PCG, and the challenges faced by high-budget titles. Their practical tips on when to employ procedural generation are sure to enlighten game designers.
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Feb 25, 2025 • 0sec

Episode 162: Balatro

Mark Johnson, a developer and researcher in roguelike design, joins to discuss the poker-themed game Balatro. The conversation dives into whether Balatro qualifies as a roguelike, its unique deck mechanics, and the tactical depth revealed at higher difficulties. They critique the reliance on single-hand types and the limited mid-game shifts but praise the game's addictive design and charming presentation. Mark also highlights potential mastery and community engagement while celebrating the solo developer's impressive creation.

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