
Roguelike Radio Episode 94: ProcJam
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Oct 27, 2014 Join Michael Cook, the mastermind behind ProcJam, Tanya Short from Kitfox Games, Mark Johnson of Ultima Ratio Regum, and Gillian Smith, a PCG researcher at Northeastern University, as they dive into the vibrant world of procedural generation. Discover how procedural systems can create meaning in games and enhance player agency. Hear about the challenges of scale in game worlds, the balance between randomness and design, and the exciting potential of PCG tools for both developers and educators. A must-listen for anyone curious about game creation!
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Episode notes
Join ProcJam Even If You Build A Tool
- Do join ProcJam even if you only want to build a tool rather than a full game.
- Use the talks and recorded tutorials to learn fast and get started as a first-timer.
PCG As A Multidisciplinary Melting Pot
- Procedural generation is a broad umbrella that draws artists, musicians, writers and coders together.
- Cross-discipline collaboration often produces tools or ideas that pure devs wouldn't have created alone.
Attend Or Watch The Opening Talks
- Do attend the day-of-talks to learn practical PCG approaches and get motivated for the jam.
- Watch the livestream or recorded talks if you can't attend in person to benefit from tutorials and networking.
