
Roguelike Radio Episode 94: ProcJam
13 snips
Oct 27, 2014 Join Michael Cook, the mastermind behind ProcJam, Tanya Short from Kitfox Games, Mark Johnson of Ultima Ratio Regum, and Gillian Smith, a PCG researcher at Northeastern University, as they dive into the vibrant world of procedural generation. Discover how procedural systems can create meaning in games and enhance player agency. Hear about the challenges of scale in game worlds, the balance between randomness and design, and the exciting potential of PCG tools for both developers and educators. A must-listen for anyone curious about game creation!
AI Snips
Chapters
Transcript
Episode notes
Attend Or Watch The Opening Talks
- Do attend the day-of-talks to learn practical PCG approaches and get motivated for the jam.
- Watch the livestream or recorded talks if you can't attend in person to benefit from tutorials and networking.
Tool-Minded Developer From A Massive Project
- Mark Johnson plans to make small tools extracted from his large project rather than a full game for the jam.
- He will speak about scale and how global world history ties into personal-level details.
Generation Choices Shape Player Meaning
- The representation choices in generators change player meaning and ownership.
- Generating ingredients by chemistry yields different player interpretations than generating familiar cuisine-like recipes.
