Roguelike Radio

Episode 94: ProcJam

13 snips
Oct 27, 2014
Join Michael Cook, the mastermind behind ProcJam, Tanya Short from Kitfox Games, Mark Johnson of Ultima Ratio Regum, and Gillian Smith, a PCG researcher at Northeastern University, as they dive into the vibrant world of procedural generation. Discover how procedural systems can create meaning in games and enhance player agency. Hear about the challenges of scale in game worlds, the balance between randomness and design, and the exciting potential of PCG tools for both developers and educators. A must-listen for anyone curious about game creation!
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ADVICE

Join ProcJam Even If You Build A Tool

  • Do join ProcJam even if you only want to build a tool rather than a full game.
  • Use the talks and recorded tutorials to learn fast and get started as a first-timer.
INSIGHT

PCG As A Multidisciplinary Melting Pot

  • Procedural generation is a broad umbrella that draws artists, musicians, writers and coders together.
  • Cross-discipline collaboration often produces tools or ideas that pure devs wouldn't have created alone.
ADVICE

Attend Or Watch The Opening Talks

  • Do attend the day-of-talks to learn practical PCG approaches and get motivated for the jam.
  • Watch the livestream or recorded talks if you can't attend in person to benefit from tutorials and networking.
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