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Eben Howard

Contributor to the roguelike community and episode panelist who discusses player experience, examples of approachable roguelikes, and game recommendations.

Top 5 podcasts with Eben Howard

Ranked by the Snipd community
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13 snips
Feb 23, 2013 • 0sec

Episode 62: How to Make a Good 7DRL part 1

Guests include Darren Grey, Tom Ford, Numeron, Eben Howard, Ido Yehieli, and Jeff Lait. They discuss creating a good 7DRL, defining and ranking roguelikes, the supportive game developer community, text in games and permadeath, death in video games, game experience and advice, using SquidLib for unique games, designing roguelikes, and the challenges of developing on mobile.
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11 snips
Aug 22, 2013 • 0sec

Episode 78: Inspiration from Board Games

Join board-game enthusiast Jurie Horneman, designer Eben Howard, and indie developer Ido Yehieli as they dive into the cross-pollination of board games and digital roguelikes. They explore how mechanics from classics like Carcassonne inspire procedural generation and narrative depth. Highlights include the creativity spurred by design constraints, the thrill of hidden information in gameplay, and innovative concepts like permanent changes in gaming systems. Listen in as they discuss how simple rules can lead to complex and engaging stories.
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8 snips
Aug 8, 2013 • 0sec

Episode 77: The Hero Trap

In this engaging discussion, game designer Eben Howard, known for his insights on roguelike mechanics, addresses the often-misguided 'Hero Trap' that players fall into. He and the hosts explore how narrative framing in games like FTL encourages heroism, often leading to risky decisions. They delve into strategies such as teaching players to retreat, recommending beginner-friendly builds that focus on stealth, and revising XP models to reward non-combat approaches. They also discuss creating meaningful narratives and tactical frameworks to enhance player experience in roguelikes.
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4 snips
Apr 25, 2013 • 0sec

Episode 70: Introducing People to Roguelikes

Eben Howard, a contributor to the roguelike community, and indie developer Aaron Steed delve into the world of accessible roguelikes. They discuss how new players often hesitate with turn-based mechanics and the intimidating nature of tight gameplay balances. The pair also explore the importance of theme and clarity in interfaces, sharing how approachable games like FTL and Pokémon Mystery Dungeon can attract newcomers. With insights on designing for player comfort and suggestions for accessible titles, listeners gain valuable tips on welcoming new fans into the genre.
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4 snips
Feb 26, 2013 • 0sec

Episode 63: How to Make a Good 7DRL part 2

Guests on this episode include Darren Grey, Tom Ford, Numeron, Eben Howard, and Jeff Lait. They discuss topics such as implementing SmartCubold and balancing AI difficulty, differentiating creature behaviors in roguelike games, designing single hit point roguelike games, the importance of aesthetics in video games, creating urgency in a zombie apocalypse, challenges with drawing to the screen and framework preferences, and discussions on the roguelike game development community and procedural content.

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