Roguelike Radio

Episode 78: Inspiration from Board Games

Aug 22, 2013
Join board-game enthusiast Jurie Horneman, designer Eben Howard, and indie developer Ido Yehieli as they dive into the cross-pollination of board games and digital roguelikes. They explore how mechanics from classics like Carcassonne inspire procedural generation and narrative depth. Highlights include the creativity spurred by design constraints, the thrill of hidden information in gameplay, and innovative concepts like permanent changes in gaming systems. Listen in as they discuss how simple rules can lead to complex and engaging stories.
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INSIGHT

Board Games Mirror Roguelike Design

  • Euro-style board games share many traits with roguelikes: top-down grids, turn-based play, and emphasis on tactical decision-making.
  • Their determinism and human-driven uncertainty offer models for emergent procedural systems in roguelikes.
ANECDOTE

Designer Took A Prototype To IRDC

  • Ido described designing a simple abstract strategy game and carrying a digital prototype for playtesting and publisher outreach.
  • He showed the game at IRDC and continued iterating after initial positive feedback.
INSIGHT

Simplicity Forces Mechanical Creativity

  • Board games use simple, low-precision numbers and concrete effects to keep decisions clear and elegant.
  • That constraint forces creative mechanics, which is why many small teams favor board-game-like innovation.
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