
Roguelike Radio Episode 86: How to Make a Unique 7DRL
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Mar 5, 2014 Join Eben Howard, a roguelike developer known for his experimental projects like Emo Squid, and Aaron Steed, a game developer who thrives on the 7-Day Roguelike challenge. They dive into unique mechanics for 7DRLs, exploring the complexities of 3D design versus traditional gameplay. Hear their insights on integrating audio for feedback, the challenges of multiplayer, and the joys of leveraging procedural generation. With tips on prototyping fast and focusing on standout mechanics, this discussion is packed with wisdom for aspiring game creators!
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Platformer Roguelikes Are Promising
- Side-scrolling turn-based platform roguelikes are an underexplored but playable niche with strong potential.
- Destructible and dynamic environment effects amplify strategic depth in that space.
Unstoppable's Bullet-Hell Twist
- Darren described Unstoppable: a turn-based shooter where your shots loop the map and can kill you, making it feel like bullet-hell chess.
- The mechanic produced interesting play but proved extremely difficult to balance and playably overwhelming.
Ship Working Hacks Fast
- If a feature works, ship it quickly rather than polishing forever; hack it to be functional in the week.
- Tweak only where needed and focus on getting mechanics playable first.






