
Jeff Lait
Game developer. Best known for his work on the roguelike game Powder and also 100 Rogues.
Top 3 podcasts with Jeff Lait
Ranked by the Snipd community

4 snips
Mar 8, 2012 • 0sec
Episode 26: How to Make a 7DRL
Darren Grey, Ido Yehieli, Jeff Lait, corremn, and Joe Bradshaw talk about creating a roguelike game in a week, defining success in the 7DRL challenge, the evolution of roguelike games, using LibTCOD for game development and the debate on color palettes, exploring aesthetics and game making programs, using T-Engine for game creation, focusing on game development without distractions, choosing one gimmick for a game, the importance of transparency in game design, providing instructions and bug fix releases, and making a successful game through uniqueness and planning.

Feb 13, 2012 • 0sec
Episode 23: Interview with David Ploog
David Ploog, former lead designer of Dungeon Crawl Stone Soup and a mathematician-turned-game-designer, leads a fascinating discussion about game design philosophy. Alongside fellow experts Keith Burgun and Jeff Lait, they dive into the significance of design documents and the culture of removal in game development. Topics include the challenges of team communication, balancing innovation with tradition, and the delicate interplay between storytelling and replayability. Discover the dynamics of creating unique experiences in roguelikes as they share their insights.

Feb 26, 2013 • 0sec
Episode 63: How to Make a Good 7DRL part 2
Guests on this episode include Darren Grey, Tom Ford, Numeron, Eben Howard, and Jeff Lait. They discuss topics such as implementing SmartCubold and balancing AI difficulty, differentiating creature behaviors in roguelike games, designing single hit point roguelike games, the importance of aesthetics in video games, creating urgency in a zombie apocalypse, challenges with drawing to the screen and framework preferences, and discussions on the roguelike game development community and procedural content.