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Roguelike Radio

Episode 26: How to Make a 7DRL

Mar 8, 2012
Darren Grey, Ido Yehieli, Jeff Lait, corremn, and Joe Bradshaw talk about creating a roguelike game in a week, defining success in the 7DRL challenge, the evolution of roguelike games, using LibTCOD for game development and the debate on color palettes, exploring aesthetics and game making programs, using T-Engine for game creation, focusing on game development without distractions, choosing one gimmick for a game, the importance of transparency in game design, providing instructions and bug fix releases, and making a successful game through uniqueness and planning.
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Podcast summary created with Snipd AI

Quick takeaways

  • Focusing on a unique aspect or gimmick makes a 7-day roguelike more memorable and enjoyable for players.
  • Achieving the right balance of difficulty is crucial in a 7-day roguelike to keep players motivated.

Deep dives

Focus on one unique aspect of the game

When creating a 7-day roguelike, it's important to focus on one unique aspect or gimmick that makes the game stand out. This can be a specific game mechanic, theme, or game flow. By concentrating on one central idea, the game becomes more memorable and enjoyable for players.

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