

Episode 26: How to Make a 7DRL
Mar 8, 2012
Darren Grey, Ido Yehieli, Jeff Lait, corremn, and Joe Bradshaw talk about creating a roguelike game in a week, defining success in the 7DRL challenge, the evolution of roguelike games, using LibTCOD for game development and the debate on color palettes, exploring aesthetics and game making programs, using T-Engine for game creation, focusing on game development without distractions, choosing one gimmick for a game, the importance of transparency in game design, providing instructions and bug fix releases, and making a successful game through uniqueness and planning.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11
Introduction
00:00 • 2min
Success in the 7DRL Challenge
01:55 • 8min
The Evolution of Roguelike Games
09:57 • 14min
Using LibTCOD for game development and the debate on color palettes
24:03 • 2min
Exploring Aesthetics and Game Making Programs
25:48 • 2min
Using T-Engine to Create a Game in a Seven-Day Road Life
27:28 • 3min
Eliminating Distractions and Focusing Solely on Game Development
30:19 • 13min
The Importance of Choosing One Gimmick
43:30 • 9min
The Importance of Transparency in Game Design
52:49 • 14min
Providing Instructions and Bug Fix Releases
01:07:19 • 2min
Making a successful game: focusing on uniqueness and planning
01:08:56 • 9min