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Episode 62: How to Make a Good 7DRL part 1

Roguelike Radio

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Exploring the Concept of Death in Video Games

This chapter discusses different aspects of implementing death in video games, such as increasing drop rates when low on health and creating the illusion of scraping through without actually dying. It also explores the idea of tweaking scores to frustrate players and innovative ways to play with the death concept, including perma-failure and accumulating resources across playthroughs.

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