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Episode 62: How to Make a Good 7DRL part 1

Roguelike Radio

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Designing Roguelike Games: Focus vs. Scope

This chapter explores different approaches to designing roguelike games, focusing on either a single feature or a larger scope. The importance of maintaining focus and ensuring a clear start, beginning, and end is emphasized. The concept of a 'kitchen sink approach' is also discussed, highlighting the possibility of incorporating multiple systems and mechanics without fine-tuning every aspect.

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