
Episode 62: How to Make a Good 7DRL part 1
Roguelike Radio
00:00
Designing Roguelike Games: Focus vs. Scope
This chapter explores different approaches to designing roguelike games, focusing on either a single feature or a larger scope. The importance of maintaining focus and ensuring a clear start, beginning, and end is emphasized. The concept of a 'kitchen sink approach' is also discussed, highlighting the possibility of incorporating multiple systems and mechanics without fine-tuning every aspect.
Play episode from 51:16
Transcript


