Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Introduction
00:00 • 3min
Gaming and Traditional Ip - What's the Difference?
02:39 • 2min
What's the Difference Between Traditional and Interactive?
04:49 • 4min
Gaming Rights
08:35 • 2min
Gaming Perspective Versus Traditional Ip Perspective
10:54 • 4min
Mobile Gaming - What Part of the World Is Available?
14:41 • 4min
Batman Game - Is This Already Being Done?
18:43 • 4min
How Much of This Is a Collaboration Versus a Pitch?
22:35 • 2min
Batman Example - I've a New Vision Am Amo Cat Woman
24:35 • 3min
How Much Do You Think This Is Worth?
27:36 • 4min
Is It a Good Idea to Get a Game Designer?
31:38 • 2min
How to Create a Gaming Pitch
33:43 • 2min
Game Development - Getting a Licensing Expert to Help You With Your Pitch
35:52 • 4min
Star Wars - The Biggest Mistake in Your Pitch?
40:12 • 4min
Gaming Ip Licenses
44:04 • 3min
Should Developers Plan to Have a Playable Demo of the Corps Game Play?
47:33 • 2min
I've Had Mixed Success With Demos, Right?
49:45 • 2min
How Much Should a Studio Budget for Acquiring the Licensing Rights?
51:41 • 3min
I've Never Seen a Deal That Was Less Than Seven Digis.
54:21 • 2min
How to Manage Simultaneous Launches for Indy Game Studios
56:20 • 2min