IndieGameBusiness®

360 IP - Creating a multiverse on all platforms

Sep 27, 2022
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Episode notes
1
Introduction
00:00 • 3min
2
Gaming and Traditional Ip - What's the Difference?
02:39 • 2min
3
What's the Difference Between Traditional and Interactive?
04:49 • 4min
4
Gaming Rights
08:35 • 2min
5
Gaming Perspective Versus Traditional Ip Perspective
10:54 • 4min
6
Mobile Gaming - What Part of the World Is Available?
14:41 • 4min
7
Batman Game - Is This Already Being Done?
18:43 • 4min
8
How Much of This Is a Collaboration Versus a Pitch?
22:35 • 2min
9
Batman Example - I've a New Vision Am Amo Cat Woman
24:35 • 3min
10
How Much Do You Think This Is Worth?
27:36 • 4min
11
Is It a Good Idea to Get a Game Designer?
31:38 • 2min
12
How to Create a Gaming Pitch
33:43 • 2min
13
Game Development - Getting a Licensing Expert to Help You With Your Pitch
35:52 • 4min
14
Star Wars - The Biggest Mistake in Your Pitch?
40:12 • 4min
15
Gaming Ip Licenses
44:04 • 3min
16
Should Developers Plan to Have a Playable Demo of the Corps Game Play?
47:33 • 2min
17
I've Had Mixed Success With Demos, Right?
49:45 • 2min
18
How Much Should a Studio Budget for Acquiring the Licensing Rights?
51:41 • 3min
19
I've Never Seen a Deal That Was Less Than Seven Digis.
54:21 • 2min
20
How to Manage Simultaneous Launches for Indy Game Studios
56:20 • 2min