
360 IP - Creating a multiverse on all platforms
IndieGameBusiness®
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Star Wars - The Biggest Mistake in Your Pitch?
Towan: The biggest mistake is not being professional. He says the most important thing when you pitch an ip licenser for the first time, is a really manage expectations. "If you sound like you're not certain or don't believe in this pitches," Towan said of his advice to game developers. 'Only you know what you do, right? Only you know what your audience wants'
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