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Gaming Perspective Versus Traditional Ip Perspective
In traditional media, and i'll use blade runner as an example, it's actually very, very complicated to know who owns the rights. The first quest you need to ask yourself is, what is my actual story? What is my actual game playwright? What is the actual parts of universe that i am working with? Right platform sdo i want to go on to? Is important. A mobile was very big about ten years ago, immobile. I think a's ittle more straightforward in gaming. Am just who's the publisher, who's a developers, very helpful. So normally, when you are thinking to yourself, oh, i am interested in taking this traditional ip and