
360 IP - Creating a multiverse on all platforms
IndieGameBusiness®
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How Much Should a Studio Budget for Acquiring the Licensing Rights?
It depends on how much should a studio budget for acquiring the licensing right to various tears of eypase. What i can control is what platforms i'm going on, right? Like vr. It's like a very particular platform, right? So i know that star wars is going to probably do alitle bit lower than they would say, like triple or mobile, all right? Or pc, right? And i think that's the thing that you want to think about, going back to the platform aspect of it. Think about how big your platfor is. Think about what your competition is on that platform. I will say that if you're looking for one of these tear ones
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