Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Introduction
00:00 • 4min
Sarah's Life First Game Conference
03:49 • 2min
The Most Cosmic Grace Ever Been
05:35 • 2min
How I Transitioned From Marketing Director to Voiceover Director
07:21 • 2min
The Power of Passion
09:48 • 2min
How to Balance a Day Job and a Game Voiceover
11:43 • 2min
The Parallel Feelings of Intimacy and Persuasion
13:20 • 2min
The Intimacy of Listening to Audio
15:12 • 2min
How to Be a Cool Character in an Anthem
16:43 • 2min
How to Be a Better Player in a Game
18:31 • 2min
The Importance of Personality in Anthem
20:06 • 5min
The Importance of Cold Reads in Acting
24:37 • 2min
How to Break Apart a Question
27:01 • 2min
How to Navigate the Myriad Forms of Performance Required by Different Games
28:57 • 2min
The Procedural Nature of Lead-Ins
30:34 • 3min
The Importance of Localization in Voice Acting
33:38 • 2min
The Future of Voice in Game Design
35:34 • 2min
The Relationship Between Avatars and Player Voices
37:10 • 2min
The Importance of Voiceover in Motion Control Games
39:39 • 4min
Why Small Teams Should Work With Someone Like You
43:19 • 2min
How to Be a Successful Voice Actor at GDC
44:50 • 2min
How to Be a Successful Voice Actor
46:31 • 3min
The Importance of a Union in Acting
49:43 • 3min
How to Hydrate Your Vocal Cords
52:13 • 2min
How to Warm Up for Vocal Stresses
53:44 • 2min
The Last of Us One: The Best Game of the Game
55:32 • 2min
The Last of Us One: A Sibling Experience
57:11 • 3min
How to Be a Funny Actor
01:00:30 • 4min
The Power of Vulnerability
01:04:01 • 3min
The Side Quest in Anthem
01:06:38 • 2min
The Importance of Fake Language in Game Design
01:08:52 • 4min
The Disadvantages of Game Development in English
01:12:30 • 2min
The Role of Events in the Industry
01:14:51 • 2min
The Curse of Being a Game Maker
01:16:56 • 2min
The Passion for Games
01:18:42 • 4min