
64: Giving Games a Voice with Sarah Elmaleh
Eggplant: The Secret Lives of Games
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The Importance of Voiceover in Motion Control Games
"I want to play an adventure game where you have no direct control over the character whatsoever, but you are like the devil on their shoulder and you just like give them some ideas. But you're basically watching like a movie play out kind of." "There's so much fun in there, um, in that space," says designer Doug Williams. 'It was a different gamer conversation I was thinking of recently about that feeling of like giving a suggestion and not really knowing how the character is going to act because I think we'll see that'
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