
64: Giving Games a Voice with Sarah Elmaleh
Eggplant: The Secret Lives of Games
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Why Small Teams Should Work With Someone Like You
I want to ask you a bit about the consulting work you do now that you've done on sort of recent games like the Red Lantern or you're working on a goodbye volcano high with co-op. What your role is in those situations and kind of why small teams should work with someone like yourself? Because I think I find the same where like I work with some smaller teams on both the writing and biz dev side, which is like a weird combo but it's two things that most teams can't do themselves.
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