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Hugh Dubberly is the founder of Dubberly Design Office, an interaction design studio based in San Francisco. Hugh has a long trajectory in the design world. Before opening his studio, he did pioneering work at leading tech companies like Apple and Netscape. He is also a thinker and teacher of uncommon depth and breadth. He’s my colleague at the California College of the Arts, and I’m also lucky to call him a friend and mentor. I met with Hugh in his office to discuss his recent paper arguing against framing design as problem-solving, and that is the focus of this conversation.
Show notes
- Hugh Dubberly - AIGA
- Dubberly Design Office
- Conceptual Models: Core to Good Design by Jeff Johnson and Austin Henderson
- Bill Verplank - Interaction Design (YouTube)
- How Smart, Connected Products Are Transforming Competition by Michael Porter
- The product service ecology: Using a systems approach in design by Jodi Forlizzi (PDF)
- MDes in Interaction Design - CCA
- After the Bauhaus, Before the Internet: A History of Graphic Design Pedagogy edited by Geoff Kaplan
- Why we should stop describing design as “problem solving” by Hugh Dubberly
- Patrick Whitney - Harvard T.H. Chan School of Public Health
- Double Diamond (design process model) - Wikipedia
- Horst Rittel - Wikipedia
- C. West Churchman - Wikipedia
- Wicked problem - Wikipedia
- Design Thinking by Peter G. Rowe
- Russell L. Ackoff - Wikipedia
- Herbert A. Simon - Wikipedia
- The Sciences of the Artificial - Wikipedia
- Axis Thinking by Brian Eno
- The MAYA Principle: Design for the Future, but Balance it with Your Users’ Present - IxDF
- Overton window - Wikipedia
- Environmental Design - University of Colorado Boulder
- Ulm School of Design - Wikipedia
- The Infinite Conversation (AI-generated dialog between simulations of Werner Herzog and Slavoj Žižek)
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