

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
12 snips May 20, 2024
In this discussion, game developers Alex Dracott and Seth Rosen from Ironwood Studios delve into their acclaimed survival game, Pacific Drive. They share their journeys from AAA games to founding their own studio, highlighting the challenges faced along the way. The duo reveals how their childhood gaming experiences shaped their passion and reflects on crafting immersive gameplay that balances driving and survival mechanics. They also touch upon the importance of emotional engagement and creating meaningful NPC interactions, offering a glimpse into their creative process.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12
Intro
00:00 • 4min
Nostalgic Beginnings: Early Gaming Memories and Their Impact
03:49 • 4min
From Curiosity to Career: A Game Developer's Journey
07:25 • 24min
Innovating Game UI and Evolving Roles in Development
31:06 • 4min
Crafting Dynamic NPCs in Game Design
34:51 • 9min
The Art of Level Design and Character Animation in Gaming
43:40 • 4min
Journey Through Tech Art and Gaming
47:25 • 14min
Development Insights into Don't Starve and Its Multiplayer Evolution
01:01:08 • 5min
From Hangar 13 to Indie Success
01:05:46 • 20min
Navigating Multi-role Challenges in Game Development
01:25:58 • 2min
Foundations of Game Development
01:27:33 • 25min
Designing Emotional Engagement in Survival Gaming
01:52:09 • 26min