25min chapter

The AIAS Game Maker's Notebook cover image

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

The AIAS Game Maker's Notebook

CHAPTER

Foundations of Game Development

This chapter explores the early phases of developing a sci-fi first-person driving survival game, emphasizing collaboration with external partners and the evolution of team roles. The speakers discuss various design philosophies, such as balancing realism with intuitive gameplay while navigating the challenges of mechanics like resource management and vehicle interaction. Additionally, they highlight how these design choices aim to create immersive experiences that balance player risk and emotional engagement.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode