
Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
The AIAS Game Maker's Notebook
Foundations of Game Development
This chapter explores the early phases of developing a sci-fi first-person driving survival game, emphasizing collaboration with external partners and the evolution of team roles. The speakers discuss various design philosophies, such as balancing realism with intuitive gameplay while navigating the challenges of mechanics like resource management and vehicle interaction. Additionally, they highlight how these design choices aim to create immersive experiences that balance player risk and emotional engagement.
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