
Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
The AIAS Game Maker's Notebook
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Journey Through Tech Art and Gaming
This chapter explores the speaker's transformative journey in tech art, detailing their self-learning and collaboration within the industry. After navigating layoffs and securing a role at Oculus, they share insights on creating impactful visuals in VR while addressing challenges like motion sensitivity. The discussion also highlights the importance of fostering a positive work environment and the creative process in developing games, emphasizing lessons learned from past experiences.
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