
Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
The AIAS Game Maker's Notebook
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Innovating Game UI and Evolving Roles in Development
This chapter explores the speaker's journey in game development, focusing on their contributions to UI design for a multiplayer game. They highlight their innovative methods to create an engaging player experience and their evolving roles in scripting, character design, and level design.
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