
Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
The AIAS Game Maker's Notebook
Innovating Game UI and Evolving Roles in Development
This chapter explores the speaker's journey in game development, focusing on their contributions to UI design for a multiplayer game. They highlight their innovative methods to create an engaging player experience and their evolving roles in scripting, character design, and level design.
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