9min chapter

The AIAS Game Maker's Notebook cover image

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

The AIAS Game Maker's Notebook

CHAPTER

Crafting Dynamic NPCs in Game Design

This chapter delves into the collaboration between programmers and designers to create nuanced NPC interactions within large-scale games. It highlights the importance of sensitivity and diverse perspectives in game development, drawing on past experiences to illustrate the challenges and strategies involved in crafting a believable and engaging game world.

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