
Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
The AIAS Game Maker's Notebook
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Crafting Dynamic NPCs in Game Design
This chapter delves into the collaboration between programmers and designers to create nuanced NPC interactions within large-scale games. It highlights the importance of sensitivity and diverse perspectives in game development, drawing on past experiences to illustrate the challenges and strategies involved in crafting a believable and engaging game world.
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