4min chapter

The AIAS Game Maker's Notebook cover image

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

The AIAS Game Maker's Notebook

CHAPTER

The Art of Level Design and Character Animation in Gaming

This chapter explores the intricate balance of level design and animation in video games, stressing the importance of both exaggerated movements and subtle lifelike details. It also emphasizes sound design as a critical element in capturing player attention and enhancing overall gameplay experience.

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