
Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
The AIAS Game Maker's Notebook
The Art of Level Design and Character Animation in Gaming
This chapter explores the intricate balance of level design and animation in video games, stressing the importance of both exaggerated movements and subtle lifelike details. It also emphasizes sound design as a critical element in capturing player attention and enhancing overall gameplay experience.
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.