

14: Diversifying Play with Greg Johnson (ToeJam & Earl: Back in the Groove)
Mar 14, 2019
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Introduction
00:00 • 4min
Dwarf Fortress Gets Premium Reskinned Version
04:05 • 5min
The Origins of Rogue
09:01 • 2min
The Evolution of Roguelikes
10:35 • 5min
Roguelikes: A Microcosm of Accessibility in Games
15:19 • 6min
Tojam and Errol: A New Roguelike Game
21:08 • 2min
Togem and Ril: A Side Scrolling Universe
23:03 • 3min
How to Make Games That Sell to a Wider Audience
26:27 • 4min
How to Increase Accessibility in Roguelikes
30:51 • 5min
How to Facilitate Interactions in a Multiplayer Game
35:47 • 3min
How to Deal With Random Potions in Rogue Mode
38:28 • 2min
The Effect of Hoarding on the Player's Brain
40:43 • 4min
The Role of Random Items in Roguelikes
45:04 • 6min
The Evolution of Togeminal
50:55 • 5min
The Importance of Diversity in Gaming
55:54 • 3min
The Importance of Diversity in Life
59:14 • 3min
The Importance of Diversity in Games
01:02:07 • 1min
How to Parody 90s Pop Culture
01:03:30 • 5min
The Importance of Random Variability in Games
01:08:38 • 2min
How Far Can You Get?
01:11:01 • 4min
How to Beat Hell on the Daily
01:15:21 • 2min
The Legend of Zelda
01:17:16 • 2min
The Unrelated Playthroughs
01:19:35 • 2min
How to Get to the Jungle Level
01:21:16 • 2min
How to Survive an Arrow Trap Encounter
01:22:55 • 3min
The Spinky Show: A Daily Challenge
01:26:11 • 3min