
14: Diversifying Play with Greg Johnson (ToeJam & Earl: Back in the Groove)
Eggplant: The Secret Lives of Games
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How to Increase Accessibility in Roguelikes
i wanted to hold on to the money to get like the cool stuff to buy from the mailbox so that i could actually access parts of the level that were otherwise inaccessible. hoarding is just a kind of a general player strategy that happens across all roguelikes right and tojama neural is no exception. We tried limiting your inventory size which turned out to be a pretty poor solution because it was just frustrating for people to not be able to pick up enough stuff. So we put in this thing where we said okay we're gonna amp up presence so every present can now have a superpower state. When you use your present in proximity to another player then they get the benefit of that as well
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