
14: Diversifying Play with Greg Johnson (ToeJam & Earl: Back in the Groove)
Eggplant: The Secret Lives of Games
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Togem and Ril: A Side Scrolling Universe
i tried my best to take roguelike elements and move that into a side scrolling environment so that might actually be of some interest but anyway. A lot of those were derived from the original game in terms of exploration and uh the kind of laid back pace of moving around a world. When you were using power-ups to cover ground and explore um it just was natural that speeding you up and giving you different types of movement was a part of that. i'm wondering if that's been challenging at all in terms of pitching your games and having people sort of get the concepts without that core conflict behind itYeah that's funny, would you be surprised to know like i'm a huge like world
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