Noclip Crewcast

#40 - Rogue Legacy 2 & The History of Cellar Door Games

Sep 25, 2020
Ask episode
Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
The Delineation of Work on Robleggis E2
02:19 • 4min
3
The Early Access to Rogue Legacy 2
06:39 • 3min
4
The Importance of Playing Text Adventure Games
09:23 • 2min
5
The Importance of Collaboration in Game Making
11:21 • 2min
6
How to Make iOS Games That Work
13:12 • 4min
7
How to Be a Successful Game Developer
17:39 • 4min
8
How to Make a Successful Multi-Platform Game
21:56 • 3min
9
Rogue Legacy: A Game That Hit the Pitch Perfectly
25:17 • 2min
10
Rogue Legacy: A Novel
27:39 • 1min
11
The Origins of Traits
29:04 • 4min
12
How to Scale Up Rogue Legacy
33:03 • 2min
13
The Evolution of Full-Metal Theory
35:05 • 2min
14
FMF: A Creative Muscle
37:27 • 3min
15
Full Metal Theory: A Review
40:15 • 2min
16
The Return to Rogue Legacy
41:50 • 4min
17
The Decision to Go Into Early Access for Rob Legacy
45:28 • 2min
18
Royal Legacy: A Roguelike Game
47:58 • 2min
19
The Benefits of Universal Healthcare in Rogue Legacy
50:11 • 4min
20
The Evolution of Flash Animation in the Spiderverse
54:32 • 4min
21
Rogue Legacy: The Hardest Game Ever
58:21 • 4min
22
Roblaugacy To: A Guide to Early Access
01:01:57 • 4min
23
The Hardest Part of Replacing Races in Steam Early Access
01:05:53 • 3min