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#40 - Rogue Legacy 2 & The History of Cellar Door Games

Noclip Crewcast

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The Return to Rogue Legacy

Teddy: I think it has the most complicated adaptive system in any game that we made. It's scaling for the one player of four players changes all of the arenas in every single game, right? Automatically, which was like super cool, super crazy, took a long time to make. And honestly, we could probably just tune some number and then it could, you know, scale to 10 players if we want to do it, which we don't. But yeah, regardless of the performance of FMF, Robleksey was going to be made.

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