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FMF: A Creative Muscle
The biggest hurdle for us was doing online multiplayer. We're never going to do it again unless there's like, we have a professional in-house network programmer who knows his stuff. FMF is an adventure game puzzle kind of thing. And so we really like to see how two genres mixed together. I guess that wasn't so prevalent in rogue legacy. Yeah. With FMF, we kind of went down the same route, right? It's a brawler, but now we're throwing in a whole bunch of, I don't know what you look.