Noclip Crewcast cover image

#40 - Rogue Legacy 2 & The History of Cellar Door Games

Noclip Crewcast

00:00

How to Scale Up Rogue Legacy

Rogue Legacy only had five people. For its full development. It was a very small team. And the biggest change from Rogue Legacy 1 to our next game, which was for Middle Theories, was that it was no longer like a game to game development. So even though we made some money out of the Flash games, it was enough to make the next game. But you know, it's, I would rather have that than it fall into up security. We have to beat company if you're like one day.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app