
#40 - Rogue Legacy 2 & The History of Cellar Door Games
Noclip Crewcast
00:00
The Evolution of Flash Animation in the Spiderverse
It was very scary because when we first released the trailer to the game or at least a little teaser to the game. A lot of people were like, Oh no, it's going to be a one of the tween animation games right. Getting back to your flash roots. So yeah, that's why we switched from 2D to 3D because I think for us to do what we wanted to do is absolutely essential. It would mean that the 2D artists would have to draw everything by hand run you pieces of equipment for every single animation set. Now we can just, because that doesn't require you animation. We just swap out material. Looks like something else, or we swap
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.