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Rogue Legacy: A Novel
When you die, you play as a descendant of your character who has any matter of traits for combat and movement. So that's when we can't open see economy, slippy dippy thing. Or like, well, we need to invert that because roguelike, we want you to be always exploring and dying should be a reward for it. or dying should be rewarded. But then also, um, super interesting novel, uh, you know, superfluous in many ways you could have thought,. but like gameplay, a claim pay affecting personal traits.