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#40 - Rogue Legacy 2 & The History of Cellar Door Games

Noclip Crewcast

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The Importance of Collaboration in Game Making

After DSYP was actually a fairly dark time we tried to make something on the X. That's where I let it get to my head. But what really hit home for me was when like there like our sisters coworkers would come to us and be like oh I played this game. And then saying that they've actually tried it that was like wow like okay that actually does have some sort of some some kind of influence, which is wild.

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