Deconstructor of Fun

Deconstructor of Fun
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Sep 27, 2024 • 1h 4min

TWIG #301 $1B Company Emerges From the Shadows

In this engaging discussion, Adam shares his expertise on gaming service trends and hints that a Space Marine live service is as good as gone. Laura reveals the real origin story of the gaming industry, while Jen entertains with her delightful Italian accent. The trio dives into AI's role in gaming, the latest market predictions, and even a face-off between Nintendo and Palworld. They also reflect on the success of notable titles like Brawl Stars and the implications of recent acquisitions in the gaming landscape.
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Sep 23, 2024 • 1h 3min

Indie Publishing and Growth Strategies with Sebastian Forsström, Head of Paradox ARC

Sebastian Forsström, Head of Paradox ARC, supports indie game developers at Paradox Interactive. He explains how the division aids in game evaluation and development, emphasizing the importance of player engagement. Sebastian talks about effective marketing strategies and the nuances of publishing deals, revenue sharing, and co-publishing agreements. Insights into the role of DLCs for player retention and current trends in the indie game industry reveal valuable advice for aspiring developers looking to navigate the gaming landscape.
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Sep 20, 2024 • 1h 26min

TWIG #300 🎉🎉🎉 SPECIAL EPISODE 🎉🎉🎉

The crew celebrates their 300th milestone by reminiscing about their favorite moments. They dive into the controversy of EA's Glue acquisition and discuss the struggles of the highly anticipated shooter 'Spectre Divide.' Personal stories highlight the importance of mentorship in gaming. The conversation transitions to the shifting landscape of game monetization, with insights into app analytics. Finally, they analyze the unexpected success of 'Monopoly Go' and reflect on the ongoing evolution of the gaming industry.
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Sep 13, 2024 • 44min

TWIG #299 Product Strategy, Market Insights & Marketing Challenges

The trio digs into product strategy and market differentiation in a cluttered gaming landscape. They dissect the latest from Apple's September event and analyze Sony's strategies surrounding the PlayStation 5 Pro. The discussion highlights Roblox's ambitious goals for user-generated content and explores the impact of recent industry layoffs. Additionally, they tackle marketing challenges, game quality, and the importance of understanding player preferences in crafting engaging experiences.
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Sep 9, 2024 • 58min

Top 3 Mistakes Gaming Startups Make - According to the VCs

Featuring experts from Transcend Fund, Sisu Game Ventures, and PlayVentures, the discussion dives into the vital elements of gaming startup success. They reveal the top mistakes startups make with VCs, emphasizing the importance of strong founding teams and equitable cap tables. The panel explores the challenges of scaling in niche versus mature genres, strategies for effective marketing, and the significance of maintaining productive board dynamics. Insights on what VCs look for in pitches provide valuable guidance for aspiring game developers.
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6 snips
Sep 6, 2024 • 59min

TWIG #298 Spectre Divide, Supercell IPO and the Crypto Czar's Farewell

The launch of Spectre Divide is generating excitement and caution in the tactical shooter arena. Insights into the gaming industry reveal Ubisoft's struggles and the potential impact of Supercell’s IPO. Discussions on influencer marketing trends highlight innovative strategies shaping game success. The challenges of app store dominance and technical hurdles in modern gaming are dissected, along with a critique of gaming company mismanagement. Anticipation builds for new titles, especially the wedding planning game Ceng, aimed at engaging female gamers.
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Sep 2, 2024 • 1h 13min

Gameloft's Cross Platform Live Services: Past, Present, and Future with Dima Dimov, VP of Live Operations

Dima Dimov, VP of Live Games at Gameloft, shares his incredible 17-year journey from Quality Assurance to leading live operations. He discusses the challenges of managing cross-platform games, such as Disney Speedstorm, and the evolution of LiveOps from monetization to comprehensive team strategies. Dima highlights the integration of AI in gaming, emphasizes the importance of player feedback, and explores the need for effective communication among remote teams. Listeners gain insights into future projects and the strategic decisions shaping the gaming landscape.
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Aug 30, 2024 • 46min

TWIG #297 Gamescom Confidential, Why Steam ain't Blocked by China and the TRUTH about Tim Hortons

Mishka Katkoff, an insightful voice at Gamescom, shares his firsthand experiences and highlights from the conference. The discussion dives into a conspiracy theory regarding Steam's unusual presence in China amidst strict regulations. It also touches on industry challenges like the viability of single-player games and the implications of Supercell’s potential IPO. Finally, the episode humorously debunks the mystery surrounding Tim Hortons, bringing humor and depth to the gaming landscape.
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Aug 26, 2024 • 1h 10min

5 x Tactics for the Volatile PC/Console Gaming Market with Newzoo's Devan Brennan

Devan Brennan from Newzoo brings insights on the volatile gaming market and emerging trends. He highlights the enduring strength of mobile gaming and explores the current state of PC and console gaming. Discussions include the challenges of free-to-play live service models and strategies for indie and AA game success. Brennan dives into balancing production costs with gameplay experience, revealing the impact of major releases like GTA VI. His expertise sheds light on navigating player retention and market dynamics in an ever-evolving industry.
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Aug 23, 2024 • 1h 6min

TWiG #296: THE RETURN OF LONG LOST HOST + Black Myth Wukong Goes Ape Shit and Stormgate Flops

Adam Telfer, a well-known gaming industry commentator, makes a vibrant return to share his hot takes. The crew dives into the launch struggles of 'Stormgate' and its disappointing player engagement. They also dissect the financial hurdles of single-player games. The buzz around 'Black Myth Wukong' ignites discussion on player preferences and game fidelity, while Eric critiques Riot Games' transmedia strategy. Amidst market challenges, the group explores how single-player experiences can endure in a shifting landscape.

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