Deconstructor of Fun

Deconstructor of Fun
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Aug 16, 2024 • 1h 5min

TWIG #295 GTA UGC Future, the Borderlands Movie, and VR Headset Wars

Eric Kress, an expert in game market analysis, joins Jen Donahoe, a VR technology pro, and Laura Taranto, a mobile gaming strategist. They critique the failed Borderlands movie adaptation and delve into the volatile landscape of mobile gaming strategies. The trio discusses the impact of user-generated content on franchises like GTA VI, while also tackling the recent layoffs at Bungie. Expect lively debates about VR's role in gaming evolution and insights into Zynga's match-three strategies that shape industry trends.
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Aug 12, 2024 • 1h 21min

Building (and Selling) Four Companies – Dennis Fong’s Journey

Dennis Fong, the world's first professional gamer and a successful serial entrepreneur, shares his incredible journey from gaming to founding GGWP and selling four companies. He discusses the importance of fostering open conversations, navigating tough pivots, and the realities of layoffs. Dennis emphasizes building a strong company culture, the significance of securing funding, and maintaining relationships in the gaming sector. He also reflects on redefining success through social impact and the relentless grind of entrepreneurship.
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Aug 9, 2024 • 1h 5min

TWIG #294 Bungie Fires, Supercell Hires and Roblox Grows

Jen Donahoe, a gaming industry expert, joins financial commentator Laura Taranto, stock market analyst Phillip Black, and strategist Mishka Katkoff. They delve into the shocking closure of Game Informer, the ramifications of Bungie's layoffs, and Jam City's strategic decisions. The panel discusses Supercell's aggressive hiring in Helsinki and the highly anticipated console launch of Valorant. They also explore Roblox's phenomenal growth and user engagement, providing insights on the evolving dynamics of the gaming sector.
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11 snips
Aug 5, 2024 • 1h 2min

Crafting Winning Games: The Critical Role of Consumer Insights

Join consumer insights leaders from Blizzard, Riot, Zynga, and Beta Hat for an engaging discussion on the power of understanding gamers. These industry veterans explore the evolving landscape of player preferences, from casual play to social connectivity. They share how qualitative insights can shape game marketing and development strategies. Key topics include the critical relationship between devs and marketers and the necessity for early-stage developers to engage directly with players for a successful launch. Get ready for invaluable tips and fascinating trends!
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Aug 2, 2024 • 1h 3min

TWiG #293: Twitch Loses $1B while Apple Admits the Truth about VR

Eric, a seasoned World of Warcraft player, and Laura, a mobile gaming analyst, dive into Twitch's staggering $1 billion losses. They dissect Scopley’s strategy with a forgotten franchise and explore the complexities of game monetization. Eric showcases his comedic flair while discussing engaging gaming experiences versus passive entertainment. The duo also touches on the implications of unionization in the gaming industry, shedding light on labor relations and trends that are shaping the future.
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Jul 29, 2024 • 48min

DMA for Dummies with Archie Stonehill, Head of Product of Stash

Archie Stonehill, Chief Product Officer at Stash, shares his expertise on the Digital Markets Act (DMA) and its impact on game monetization. He discusses how new regulations are reshaping app store ecosystems, allowing for sideloading and third-party app stores. The conversation highlights the implications for game developers and publishers while emphasizing the potential positive changes in competition and fairness. Archie also addresses the global antitrust movements and their significance for the gaming industry, suggesting a hopeful future for innovative business models.
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Jul 25, 2024 • 1h 12min

TWIG #292 Matthew Ball’s Metaverse 2.0 / Top Game License IPs Unveiled

Crypto advocate Matthew Ball discusses the evolving metaverse concept and the potential of creator economies in gaming. Topics include Microsoft's Gamepass pricing, Rainbow Siege's marketplace, and games as toy brand extensions.
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Jul 23, 2024 • 1h 16min

UEFN Magic and Frustrations with Industry Legends

Industry legends Pete Hawley and Alexander Seropian discuss their experiences with the Unreal Editor for Fortnite platform, covering marketing strategies, player engagement, technical limitations, and opportunities. They delve into challenges and opportunities with UEFN, ROI in development, monetization strategies, and marketing tactics. Insights on game development challenges, player engagement, and the future of UEFN are also shared.
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Jul 18, 2024 • 1h 7min

TWiG #291 Valve Salaries, Leaked MiHoYo Strategy, and Failing Disney IPs!

Topics include Valve salaries, MiHoYo strategy, Disney IPs failing on mobile, and the challenges faced by Disney brands. Also discussed are new in-game features driving revenue, a leak related to Valve, and the success and growth strategy of Valve. The episode explores the rising popularity of free-to-play games, challenges in monetization, and company strategies in the gaming market.
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Jul 15, 2024 • 1h 1min

Behind the Wheel of IP Licensing with Hutch's co-CEO, Peter Hansen-Chambers

Join Mishka Katkoff as he talks to Peter Hansen-Chambers, co-CEO of Hutch, about game development and IP licensing. They discuss Hutch's successful racing games, the importance of relationships with car manufacturers, navigating brand partnerships, and maintaining long-term relationships with major brands.

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