Roguelike Radio cover image

Roguelike Radio

Latest episodes

undefined
Oct 4, 2012 • 0sec

Episode 48: Designing for the Visually Impaired

Welcome to Roguelike Radio episode 48. This week we talk about designing for the blind and visually impaired. Talking this ep are Andrew Doull, Darren Grey, Jonathan Pikalek and Niall Hartnett. Read more »
undefined
Sep 21, 2012 • 0sec

Episode 47: FTL

Darren Grey and Ryan Boyd discuss the popular game FTL, exploring its classification as a roguelike game and the challenges and strategies involved. They delve into ship upgrades, resource allocation, gameplay mechanics, control issues, and memorable experiences like rare midair missile collisions and being stuck in a stalemate position during a quest. They also touch upon resource management, trading, and the challenges of fuel scarcity.
undefined
Sep 12, 2012 • 0sec

Episode 46: Steam Greenlight

Welcome to Roguelike Radio episode 46, where we talk about Steam's new Greenlight service. Talking this ep are Darren Grey, Ido Yehieli, Nicolas Casalini (ToME4 dev), Ryan Krafnick (Epilogue dev), Warwick Allison (WazHack dev) and Ruari O'Sullivan (Cardinal Quest II dev). Read more »
undefined
Sep 7, 2012 • 0sec

Episode 45 - Caves of Qud

Welcome to Roguelike Radio episode 45. This week we look at the post-apocalyptic roguelike Caves of Qud. Talking this ep are Andrew Doull, Brian Bucklew (unormal), Jason Grinblat (hand of luke), Nick DeCapua (kilmarath) and Jeff Bartel. Read more »
undefined
Aug 24, 2012 • 0sec

Episode 44: Winning

Welcome to Roguelike Radio episode 44. This week we talk about Winning. Talking this ep are Andrew Doull and Darren Grey. Read more »
undefined
Aug 6, 2012 • 0sec

Episode 43: Spelunky

Derek Yu, Spelunky developer, joins the podcast to discuss various topics including the evolution of indie game releases, the concept of 'roguelike likes,' the mechanics and atmosphere of the ice cave in Spelunky, interactions and surprises in the game, random level generation in different genres, room design, game development recommendations, procedural content generation, fairness in roguelike games, and the difficulty progression in Spelunky.
undefined
Jul 28, 2012 • 0sec

Episode 42: Elitism

The podcast explores the issue of elitism in the roguelike community and its wider implications. They discuss the definitions of a roguelike game and how rigid ideas can lead to exclusivity. They also talk about online elitism and accusations of elitism in podcast episodes. The speakers address the impact of negative opinions on listeners' favorite games and the time investment and challenges of mastering roguelike games. They also touch on complexity and user-friendly interfaces, as well as the futility of internet arguments and debates on subgenres.
undefined
Jul 17, 2012 • 0sec

Episode 41: Score Systems

In this podcast, Darren Grey, Keith Burgun, and John Harris discuss score systems in Roguelikes. They explore issues with global leaderboards, scoring exploits in NetHack, adaptations from other games, scoring systems in video games, scoring in Crawl, and the concept of scoring systems in games.
undefined
Jul 11, 2012 • 0sec

Special on the ADOM IndieGoGo Campaign

Welcome to Roguelike Radio. This week we're having a special episode to look at the ADOM Resurrection Campaign on IndieGoGo. Talking this episode are Darren Grey, Thomas Biskup and Jochen Terstiege (the maintainers of ADOM). Read more »
undefined
Jul 5, 2012 • 0sec

Episode 40: Designing for Non-Roguelikers

Welcome to Roguelike Radio episode 40. This week we talk about Designing for Non-Roguelikers, based on some recent discussion on RGRD. Talking this ep are Andrew Doull and Darren Grey. Read more »

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode