
Roguelike Radio Episode 55: Strategy Games
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Dec 8, 2012 Troy Goodfellow, founder of the strategy game podcast Three Moves Ahead, joins the discussion to explore the intersection of strategy games and roguelikes. The conversation dives into the evolution of roguelikes, emphasizing their unique mechanics compared to traditional strategy titles. They dissect how players handle failure, showcasing emotional journeys in games like Dark Souls and Dwarf Fortress. Furthermore, the guests discuss the crossover potential between fantasy strategy and roguelikes, highlighting indie innovations shaping the future of gaming.
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Roguelikes Favor Scarcity And Immediate Choices
- Roguelikes emphasize scarcity and immediate decisions more than long-term planning found in many strategy games.
- Troy Goodfellow highlights exploration, mapping, and discrete resource choices as roguelike hallmarks.
Predictability Separates Strategy From Roguelikes
- Strategy games require predictable system interactions so players can plan long-term consequences.
- Roguelikes trade predictable systems for surprise and unfairness, shifting the player's role and agency.
Crusader Kings II As A Dynasty Story
- Troy describes Crusader Kings II as a game where you are a dynasty rather than a single commander.
- He recounts playing Hungary and being deposed then ransoming himself, showing resilient, long-form failure stories.
