

Episode 56: Interview with FTL Developers, Justin Ma and Matthew Davis
Dec 18, 2012
Justin Ma and Matthew Davis, developers of the roguelike spaceship sim FTL, discuss the game's influences from board games, its scale and setting, the mechanics and design choices of crew members, advanced tactics and dialogue events, risk and crew member survival, flaws in the system, and post-release activities and future plans.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Introduction
00:00 • 3min
Influences from Board Games and the Development of FTL
03:07 • 19min
The Scale and Setting of FTL
21:38 • 11min
The Mechanics and Design Choices of Crew Members in FTL
32:57 • 24min
Advanced tactics, dialogue events, and player feedback
57:17 • 2min
Risk and Crew Member Survival
58:48 • 2min
The Flaws in the System
01:00:25 • 7min
Post-release Activities and Future Plans
01:07:06 • 10min