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Roguelike Radio

Episode 56: Interview with FTL Developers, Justin Ma and Matthew Davis

Dec 18, 2012
Justin Ma and Matthew Davis, developers of the roguelike spaceship sim FTL, discuss the game's influences from board games, its scale and setting, the mechanics and design choices of crew members, advanced tactics and dialogue events, risk and crew member survival, flaws in the system, and post-release activities and future plans.
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Podcast summary created with Snipd AI

Quick takeaways

  • The developers of FTL, Justin Ma and Matthew Davis, were inspired by board games and sci-fi TV shows to create a spaceship sim that aims to recreate the feeling of commanding a spaceship and create tension and unique scenarios for players.
  • FTL gained popularity for its unique features, including a collision detection system, a pause button for strategic decision-making, and random encounters with dialogue options, which added depth and unpredictability to the gameplay experience.

Deep dives

Development of FTL and Roles of the Developers

FTL, Faster Than Light, was developed by Matthew Davis and Justin Ma. They both worked in a larger studio in Shanghai, China, and decided to break off and work on FTL, a game they were passionate about. With roles as a programmer and artist, they worked well together and transitioned smoothly into independent development.

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