

Roguelike Radio
Andrew Doull, Darren Grey, Ido Yehieli etc.
Welcome to Roguelike Radio, a podcast about roguelikes.
Episodes
Mentioned books

Sep 21, 2012 • 0sec
Episode 47: FTL
Darren Grey and Ryan Boyd discuss the popular game FTL, exploring its classification as a roguelike game and the challenges and strategies involved. They delve into ship upgrades, resource allocation, gameplay mechanics, control issues, and memorable experiences like rare midair missile collisions and being stuck in a stalemate position during a quest. They also touch upon resource management, trading, and the challenges of fuel scarcity.

Sep 12, 2012 • 0sec
Episode 46: Steam Greenlight
Welcome to Roguelike Radio episode 46, where we talk about Steam's new Greenlight service. Talking this ep are Darren Grey, Ido Yehieli, Nicolas Casalini (ToME4 dev), Ryan Krafnick (Epilogue dev), Warwick Allison (WazHack dev) and Ruari O'Sullivan (Cardinal Quest II dev).
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Sep 7, 2012 • 0sec
Episode 45 - Caves of Qud
Welcome to Roguelike Radio episode 45. This week we look at the post-apocalyptic roguelike Caves of Qud. Talking this ep are Andrew Doull, Brian Bucklew (unormal), Jason Grinblat (hand of luke), Nick DeCapua (kilmarath) and Jeff Bartel.
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Aug 24, 2012 • 0sec
Episode 44: Winning
Welcome to Roguelike Radio episode 44. This week we talk about Winning. Talking this ep are Andrew Doull and Darren Grey.
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Aug 6, 2012 • 0sec
Episode 43: Spelunky
Derek Yu, Spelunky developer, joins the podcast to discuss various topics including the evolution of indie game releases, the concept of 'roguelike likes,' the mechanics and atmosphere of the ice cave in Spelunky, interactions and surprises in the game, random level generation in different genres, room design, game development recommendations, procedural content generation, fairness in roguelike games, and the difficulty progression in Spelunky.

Jul 28, 2012 • 0sec
Episode 42: Elitism
The podcast explores the issue of elitism in the roguelike community and its wider implications. They discuss the definitions of a roguelike game and how rigid ideas can lead to exclusivity. They also talk about online elitism and accusations of elitism in podcast episodes. The speakers address the impact of negative opinions on listeners' favorite games and the time investment and challenges of mastering roguelike games. They also touch on complexity and user-friendly interfaces, as well as the futility of internet arguments and debates on subgenres.

Jul 17, 2012 • 0sec
Episode 41: Score Systems
In this podcast, Darren Grey, Keith Burgun, and John Harris discuss score systems in Roguelikes. They explore issues with global leaderboards, scoring exploits in NetHack, adaptations from other games, scoring systems in video games, scoring in Crawl, and the concept of scoring systems in games.

Jul 11, 2012 • 0sec
Special on the ADOM IndieGoGo Campaign
Welcome to Roguelike Radio. This week we're having a special episode to look at the ADOM Resurrection Campaign on IndieGoGo. Talking this episode are Darren Grey, Thomas Biskup and Jochen Terstiege (the maintainers of ADOM).
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Jul 5, 2012 • 0sec
Episode 40: Designing for Non-Roguelikers
Welcome to Roguelike Radio episode 40. This week we talk about Designing for Non-Roguelikers, based on some recent discussion on RGRD. Talking this ep are Andrew Doull and Darren Grey.
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Jun 19, 2012 • 0sec
Episode 39: IRDC 2012 Retrospective
Welcome to Roguelike Radio episode 39, where we have a retrospective on the International Roguelike Development Conference 2012, held in London a few weeks ago. Talking this ep are Darren Grey, Aaron Steed, Paul Jeffries and Daniel Slaney.
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