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Roguelike Radio

Episode 43: Spelunky

Aug 6, 2012
Derek Yu, Spelunky developer, joins the podcast to discuss various topics including the evolution of indie game releases, the concept of 'roguelike likes,' the mechanics and atmosphere of the ice cave in Spelunky, interactions and surprises in the game, random level generation in different genres, room design, game development recommendations, procedural content generation, fairness in roguelike games, and the difficulty progression in Spelunky.
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Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • The podcast discusses the evolution of indie games and the increased expectations for them in recent years.
  • Derek Yu talks about his love for roguelike games and how it influenced the development of Spelunky.

Deep dives

The Evolution of Indie Games

The podcast episode discusses the evolution of indie games over the years, comparing the release of Indie Game in 2012 to indie games in 2007. It highlights the changes in the indie game scene and the increased expectations for indie games.

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