

Episode 43: Spelunky
Aug 6, 2012
Derek Yu, Spelunky developer, joins the podcast to discuss various topics including the evolution of indie game releases, the concept of 'roguelike likes,' the mechanics and atmosphere of the ice cave in Spelunky, interactions and surprises in the game, random level generation in different genres, room design, game development recommendations, procedural content generation, fairness in roguelike games, and the difficulty progression in Spelunky.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9
Introduction
00:00 • 2min
Roguelike Likes
01:42 • 13min
Exploring the Ice Cave and its Atmosphere
14:27 • 2min
Interactions and Surprises in Spelunky
15:59 • 13min
Exploring Random Level Generation in Different Game Genres
29:22 • 12min
Approach to Visualizing and Designing Game Rooms
41:30 • 2min
Discussion on Game Development and Game Recommendations
43:40 • 2min
Procedural Content Generation and Fairness in Roguelike Games
45:15 • 3min
Analyzing the Difficulty Progression in Spelunky
47:48 • 11min