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Episode 43: Spelunky

Roguelike Radio

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Interactions and Surprises in Spelunky

This chapter explores the implementation of interactions between objects in Spelunky, creating unexpected behavior and a sense of realism. The discussion includes the pivotal moment of encountering the aggressive shopkeeper, the role of shopkeepers in changing gameplay goals, and the attention to detail in the game. The chapter also touches on other roguelike games and the admiration for the programming of Spelunky.

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