AI-powered
podcast player
Listen to all your favourite podcasts with AI-powered features
Score systems in video games need to be motivating and engaging. It is important to make people care about score and understand why score matters. The use of online high score tables can make scores less relevant and susceptible to abuse. Arcade leaderboards can create a local sense of competition. Global leaderboards can be overwhelming and abstract. Percentile ranking can provide a better way to compare scores. Achievements can provide a way to earn points and encourage different playstyles. Conflicting goals in a game can make score less meaningful. Roguelikes require a careful balance between score and completing the game. Large and complex games like NetHack can have scoring problems with exploits and lack of clarity. The clarity of scoring and feeling of earning points are important for player engagement. The design of a score-based game should consider the core gameplay mechanism and how it relates to scoring. Scoring systems in different games, such as Crazy Taxi and Geometry Wars, can serve as examples of well-designed score systems. Scoring systems in roguelikes, like Dungeon Crawl and ADOM, have their own characteristics and challenges to consider. Games with score systems should ensure that points are awarded for achievements that are attainable and meaningful throughout the game, not just at the end. It is important to consider how scoring can influence player behavior and engagement throughout the game.